20, Dec 2025

Astro’s Playroom: All Artefacts Locations

While Special Bots were initially rolled out one-by-one, buy the 30th of August 2024, all four had been added to the game, making it possible to find all of them at once! Special Bots are hidden Bots scattered throughout each biome of Astro’s Playroom, and were added in the lead-up to the sequel, Astro Bot. Each represents a VIP Bot from Astro Bot, and can be found in the Mission Control Room of the new Labo Basement area once you’ve freed them.

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His favorite console is the Nintendo 3DS, he plays a new FIFA every year and tries to broaden his gaming horizons. Loves broadly understood computer equipment and disassembles everything that falls into his hands. It deserves a place among the greats though – Astro’s Playroom has the coherence, character and abundance of ideas, executed with real clarity, of the very best platformers. In Astro’s Playroom, the player has to complete 4 main locations divided into 4 levels.

As you get better at playing games, you’ll get better at being able to make things up as you go. Aside from being a technical showcase, Astro’s Playroom is also a game that was clearly made with a lot of care and passion. Each world is themed after a particular computer component, and one of the main goals is to collect secret items that are all pieces of classic PlayStation hardware. There’s even a trophy room where you can interact with them, using your little robot hands to turn on a gigantic PSP Go, or hop on the eject button of an original PlayStation to see the lid pop open. At its most basic, Astro’s Playroom is a fairly straightforward platforming game. You play as a cute little robot named Astro, exploring four different worlds set in a universe that appears to exist inside of a computer.

Ps5 Pro Added To Astro’s Playroom In New Update

You become entranced with all the functions, but it doesn’t stop there. So many little details throughout Astro’s Playroom make the DualSense exciting. On the first level, you’re going along a beach and can feel the steps you make in the sand.

These challenges add excitement and depth to the game‚ making trophy completion a rewarding experience. Astro’s Playroom isn’t just a tech demo but a fun little platformer. It’s great that Sony is investing more in the Astro Bot franchise because this could be their answer to the Super Mario series. The level design is more like Super Mario Galaxy and Super Mario 3D World, and that’s a huge compliment. While linear, the space feels open enough to have a ton of details throughout. The basics are you’re traversing the area, trying to find items and coins as you reach the next level.

Once you’re on the other side, tug the Wires on the wall to reveal the next sequence with moving blocks. Jump onto the left-hand one, right it up, then Beam Glide to the block on the right. At this spot, look at the wall between the red and green level entrys to find a ramp heading to the basement floor of the Plaza, where many different Bots are hanging out. The Astro franchise is built upon the success of the PlayStation brand and became the de facto mascot. Another display you can unlock for the Labo area is a sign with the Sony Interactive Entertainment logo which, if punched three times, will drop down and reveal the Sony Computer Entertainment logo. This is the old name for Sony Interactive Entertainment, which changed to that name in 2016.

The last official servers, for Final Fantasy XI, were shut down on March 31st 2016. The PS One LCD monitor was an attachment that allowed the console to be played without using a full-sized television. It plugged into the back of the unit and used the RGB video signal, providing a much clearer picture than the Composite and S-Video signals most players used. It also featured a headphone jack, and a Multi Out port that meant the system could still be connected to a TV as normal. The original PlayStation, also known as the PlayStation 1, released in 1994 in Japan and 1995 for the rest of the world.

Keep track of your progress using in-game checklists to ensure no collectibles are missed. Patience and thorough exploration are key to unlocking everything the game has to offer‚ including its hidden trophies and special bots. Astro’s Playroom is a fantastic tech demo game that showcases the capabilities of the DualSense controller. The haptic feedback, motion sensor, and adaptive triggers make a significant difference, and the game successfully demonstrates these features. The game itself is enjoyable, featuring four distinct levels that offer unique gameplay experiences.

The controller would be dropped in favour of the more familiar DualShock design. Throughout Astro’s Playroom, notably the Labo area and SSD Speedway, you’ll find boxes of Data with 8MB printed on them. This references the PlayStation 2 Memory Card, which had a capacity of 8 Megabytes. Along the top edge of the ceiling in the Labo area are architectural elements that are from the PSone, the slim version of the original PlayStation. The two blank slots reference the Memory Card ports, which have flaps on them. On one of the monitors in the Labo area is an image of a CD-ROM and a DVD.

The other two are much weaker in comparison, considering the frog suit in Cooling Sprints is heavy to use with directional launching and motion controls. Meanwhile, the monkey suit in GPU Jungle is very frustrating to use outside of the cool swinging action due to the weird timing and its usage of the motion controls. For the next part of our Astro’s Playroom guide, we’re going to answer any remaining questions or queries you may have about the game.

It’s good when you say other critically acclaimed games aren’t doing it well. That’s not to say all games aren’t doing this, as Returnal and Marvel’s Spider-Man 2 used the controller capabilities to the max. Press the Options button on your controller whilst next to the blue steering wheel to bring up the Map Menu; you should hear the sound of an engine revving up. Jump up the steps and head right to get to the top of the structure and to a line of asteroids (which will be guarded by Spitters and other various enemies). Continue along the thicker beam section (a line of Coins will appear when you do this), and around the corner you’ll find a tiny astronaut toy.

These portions are also pretty forgiving, with generous checkpoints and obstacles that provide just enough resistance to make you pause a moment, but not so much that you get stuck. Plus, it’s hard to get too mad with the game’s infectiously upbeat soundtrack going in the background. A number of special bots were added to Astro’s Playroom in the months leading up to the release of Astro Bot.

I finished all 16 of the main levels, the final area, and completed each of the speed run trials in around three hours. That’s not very much content — but I still have well over half of the game’s collectibles left to discover, which could easily double the amount of time spent if I wanted to go for the platinum. I used this example last time and I like to explain that with how precise the haptics are here I can actually tell the difference between when Astro walks on wood, metal, glass, and so on.

Players can feel the vibrations simulated from the game, like raindrops on Astro’s head, or feel the strong gusts of wind, the feeling of walking on a sandy beach, and many more. There are areas where Astro must ascend while in a miniature rocket, and players must exert more effort pressing the adaptive triggers. In case you’re having trouble unlocking the four special bots, make sure to check out Astro’s Playroom’s community on PSNProfiles, which has solutions to the most common issues players are facing. luck8 com update for all four special bots is out now, and the DLC can be carried over to Astro Bot when it launches on Friday, September 6, for the PS5. The special bots are from Bloodborne, Returnal, Gran Turismo, and Ape Escape. This references Concrete Genie, a 2019 PS4 game developed by Pixelopus.